Zombie Hunter University, Fairview

Dr. Raglan's Scientific-Minimalist School of Dead Frontier Weapons, Builds & Boss-Hunting

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Hello im a returning player after about 6 months and i'd like to ask your opinion about my current predicament: right now im lvl 22 at P13 with a shovel and 80 critical hit and 100 agility , now here's the problem, i found that the dual blades (which is the best melee weapon outside unique or credit shop weapons) is relatively cheap ~150.000 $ and right now i have 28.000 $ here's my question should i save up for the dual blades or try and get a katana or nodachi which are 46.000 and 68.000 respectively. :)

Hello from Cyprus. I am thinking to return to df1 after many years of absence. I want to try the mellee and chainsaw build. Is it viable to endgame content? Also how up to date are the guides on your website? Thanks in advance

This guy is a fucking retard, who calls magazines "clips". This guide is total shit.

I am a humble returning player ;after many years of break to Dead frontier.

I was seeking economic and survivalist builds after the ,could be ,updates when I was absent.

I can tell that your work is satisfying.This is a solid site for Dead frontier.

Thank you very much foır the hard work.

Hi prof raglan, sorry must have been really tired when I saw the values for VSS. However, the nodachi does 107 damage per hit, so it takes 3 hits to kill a 250 hp bone. Sorry if I caused any frustration.

Also, I wanted to show you a spreadsheet I came up with that allows people to optimize weapon synergy. Y'know how each weapon needs a certain level of stats to maximise their effectiveness? e.g. SMGs need 124 crit, revolvers only need 80, etc.

And if you have a build that has synergy, basically the stats are reused for 2 or more weapons. e.g. If I have 124 critical, and I'm running a melee/rifle/SMG build, the critical stat is reused for all of the weapons, making the build very "synergetic".

It confirmed my theory that the revolvers/SMG/GL build is quite stat-efficient too. If you have time, could you check it out? It might be interesting to you.

How to use:
* click on link, go to file, make a copy.
* on your copy, copy paste the values for the 4 stats into the boxes which are blank below.
* The "SP/RP" value is the amount of synergy you get for the total points you spent on the build. The higher, the better.

Also, thank you so much for deciding to do the guide for secronom bunker! In my opinion, the main thing to cover would be what is the minimum equipment required to survive there while making a profit.

Just looked over the numbers for the VSS rifle versus the Bone, and our chart is correct.

The Bone has 250 HP. The VSS delivers 85 damage points per critical hit.

85 X 3 = 255 - five more points than needed to kill a Bone.

The odds of three consecutive critical hits are slightly better than 50%, so a VSS will kill a Bone with three shots more often than not, though it will occasionally take four shots if there is a non-critical hit in there.

Hi, just wanna point out a mistake in the weapon charts page. The VSS needs 4 shots to kills the 250hp bone. There are some other errors with the melee weapons with respect to the bone as well. Maybe the weapons got nerfed recently.

Otherwise, thank you for the awesome guide! I would actually say this guide is better than the drlp one. I'd really like to see the secronom bunker guide, will that ever be coming out?

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